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GRAW 2 Multiplayer Demo Performance

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Since I've never really had a chance to touch down the actual Multiplayer modes on the PC version of the Ghost Recon Advanced Warfighter "1" (GRAW)this Multiplayer demo of the second installment in the new series of the Ghost Recon franschise was really interesting. Technology-wise it's the same game as the previous, with a little more polished textures on some places and HDR-lightning that looks better than in the previous. But Performance-wise there's no dramatical differences. In this video I played all settings high, no xAA anf 4x AF textures and Normal physics along with "Extreme" audio quality and EAX dropping at 20FPS while recording using Fraps 2.8.1 but when not recording the frame-rate ran at 40 and up to 60FPS, which in this game is very well playable and enjoyable as long as it stays that way. In this video I played the teamwork-based mode based on the core Offense-Defence gameplay - one team, the Ghosts is supposed to take down three Rebel anti-aircraft units with explosives. The Ghosts has the ability to pinpoint enemy positions while aiming at them which gives them a upper hand when it comes to sneak through or more stealthy elimnate targets in combination of their low-profile silenced weapons. While the Ghosts are supposed to take down these units the Rebels has the defending position, armed with heavier weapons and granted the ability to use heavy stationary weapons along the map to cover big open areas. Once all three AA-vehicles has been destroyed the Ghosts have won the round. To notice is also the Ghosts has a very limited respawning count while the Rebels only get decreased respawning time and capacity as the critical objectives are destoyed. The multiplayer client itself has lag problems, but nothing too bad after all - I've seen far worse but also way better. As there's also a very big problem communicating with players, giving commands doesn't seem to excist and the teamwork-based modes are just getting something like a hide-and-seek game, which is pretty sad since the game has alot of Multiplayer potential.And on the positive side, the game offers excellent weapon models and simply Amazing explosions - though the sounds tend to cut into each other or just stop very rapidly, which pulls down the general quality of the game quite much since it's otherwisely a very polished product.Running with High Settings, Medium physics, no xAA and 4xAF textures, Extreme Audio Quality and EAX with about a 40-60FPS. When decreasing the textures down to Trilinear it boosts performance with this rig with about 5-6FPS, nothing too dramatical. The rig playing on is based as follows...PSU: 530W Hiper w/modular cablesCPU: AMD Athlon 64 3700+ (2250mhz, slightly damaged from unsuccesful overclocking)Video Card: Gigabyte nVidia GeForce 7600GT, 256mb, 128-bit GDDR-3. (PCI-E)RAM: 1024mb DDR400mhzMobo: nForce-4 GA-K8NF-9, Socket 939Audio Card: Creative SoundsBlaster X-fi Xtreme Gamer (using CMSS-3D, 100% Crystalizer, the game supports Extreme audio quality only by supported high-end audio cards)HDD: 200GB 7200RPM - IDE-based - unspecific model.Throwing in a basic Dual-Core processor and a 512MB higher-end in the mainstream video card series will totally punch up this game to kick over 100FPS at these settings, but would also work well at 16xAF and maybe even offer playability using 2- or 4xAA - but for xAA I recommend a higher-end card so it don't kick down the frame-rates too badly it kills the gaming experience. The Ghost Recon Advanced Warfighter 2: Multiplayer Demo can be found at www.fileshack.com for fastest, free downloading I've seen around at the moment. The site is very well recommended.

Channel: Entertainment
Uploaded: December 31, 1969 at 6:59 pm
Author: BorkaBonum

Length: 07:09
Rating: 4.47
Views: 15204

Tags: 3700+  7600GT  Advanced  AMD  Athlon  Demo  Gamer  Ghost  GRAW2  Multiplayer  Performance  Recon  Scar-L  Warfighter  X-fi  Xtreme  

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Video Comments

BorkaBonum (December 31, 1969 at 6:59 pm)
Not really, these days virtually all games are developed for consoles before ported to PC due to the fact consoles are cheaper and more successful to develop for due to the more static technical platform* and the smaller rate of piracy. And what strategic commands are you looking at? There's attack, hold and regroup... does those three things truly require a keyboard? I kinda doubt it.
largoxboxlive (December 31, 1969 at 6:59 pm)
wow, i thought it was the other way around...its meant to be played on computer for full use of its strategic command thingy...
BorkaBonum (December 31, 1969 at 6:59 pm)
Becuase third person is the way Ghost Recon is meant to be played and it was built for the Xbox 360 from the ground up - the PC version is just a crappy port.
pezza2k8pezza (December 31, 1969 at 6:59 pm)
why cant the xbox 360 be first person not third
BorkaBonum (December 31, 1969 at 6:59 pm)
The only games you'd pay for on the PC is MMO-games. If you're looking at Xbox 360 you're never paying for a single game services, but paying for the entire service and infrastructure maintenence across all applications.
cloudwannabe5089 (December 31, 1969 at 6:59 pm)
is multiplayer free?
largoxboxlive (December 31, 1969 at 6:59 pm)
thats good im gonna try it with a controller when i get a laptop (if its a good laptop, dunno wht im getting yet..)
BorkaBonum (December 31, 1969 at 6:59 pm)
You can play most PC games with any of the official Xbox 360 controllers, wireless or wired (wireless required a USB-adapter acting as a reciever). I'm quite sure you can play this game with controllers or atleast modify the controls to allow it.
largoxboxlive (December 31, 1969 at 6:59 pm)
can you play this on the computer with an 360 controller (one made for the pc)?
BorkaBonum (December 31, 1969 at 6:59 pm)
That has nothing to do with physics, and if you're talking about Halo "one" for PC then you were simply low on health. If you're talking Halo 3 you're looking at the retail update, that health-vs-timing system sucked and was adressed in v.1.1Halo: Combat Evolved had fantastic physics at its time, where the Warthog simply has a fantastic punch to it. Though Halo 2 and Halo 3's Warthog felt like it was built in styrofoam.

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