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Bluefinger1987 (December 31, 1969 at 6:59 pm)
You fool, any form of rastering an image onto a display is rendering, whether in real-time or not. The only difference is the limitations required in order to render in real-time, which is often computational power. Whereas with non-real-time rendering, the only real limit is the time you are willing to spend to render a scene or animation. All games render at real-time using graphics APIs to make use of additional hardware acceleration (aka, graphics cards).
elpoderosobeto (December 31, 1969 at 6:59 pm)
There are several games that uses the real time render in their engines, Crysis with the Cryengine2 is the best example, but this doesn´t mean that WE can render anything in real time, this scene and the game have been prepared under certain parameters so it can be rendered fast, this is only another type of render, this is render for games
bc3t (December 31, 1969 at 6:59 pm)
ok, if u say so...I don't know... :)
nemesisvideo (December 31, 1969 at 6:59 pm)
hey.. ati 4870 can render high defintion in real time.. they recently showed. also combined gaming and filming technologies, so future films would be very interactive like gaming and games ll have real picture.. :)
bc3t (December 31, 1969 at 6:59 pm)
you CANT render in real time!
perpiotrredman (December 31, 1969 at 6:59 pm)
Why to comment, of course.
gtochad (December 31, 1969 at 6:59 pm)
why would YOU watch it on youtube
toddspin (December 31, 1969 at 6:59 pm)
wow, you are one angry person.
yarahahrwe (December 31, 1969 at 6:59 pm)
Real time _RENDERING_?!?!? NO WAY!@!@!!
perpiotrredman (December 31, 1969 at 6:59 pm)
WHY would you copy a high-def raytracing presentation to a handheld video camera? |