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brayvo (December 31, 1969 at 6:59 pm)
sounds like the emulation speed is goin up and down
MechaMugen (December 31, 1969 at 6:59 pm)
This really is a bad emulator. You're aither using Chankast or nullDC v1.5
MadCircle01 (December 31, 1969 at 6:59 pm)
its funny how you hold up the control while waiting for it to load.I remember doing that playing street fighter for nes.
DrDaxxy (December 31, 1969 at 6:59 pm)
Why don't you share the script? Information on how to play the game and the script are legal, distributing the game (and _probably_ the emulator) is not. I'd love to have that script, love that game!
irontiger (December 31, 1969 at 6:59 pm)
Without built-in mouse controls (which this emulator didn't support), using the IR sensor to control stuff just feel right. I tried playing Panzer Dragoon with IR control and it was not fun.
tantou (December 31, 1969 at 6:59 pm)
Can't you do that, with some of the recent Wiimote programs?
irontiger (December 31, 1969 at 6:59 pm)
I came to enjoy playing it with the motion controls, even if it looks sloppy. The worst part was the bugginess of the emulation. An official port with IR-based aiming would play so much better.
herrdvd (December 31, 1969 at 6:59 pm)
I think your project is pretty cool, but it just seems to be worse than playing it with an analog stick and the emulation is horrible. But your goal was to make it run (with the wiimote), i suppose, so you really did achieve something^^
irontiger (December 31, 1969 at 6:59 pm)
I know. But the combination of vibration and in-hand audio would enhance the synaesthetic experience of this already cool game.
xin0 (December 31, 1969 at 6:59 pm)
there is a vibration feedback for the 360 controller, go to Help & Options, and config the Settings and Controller.Use: Glare+Cave:P |