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3D-Polygon Rendering System on FPGA

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32bitCPU、レンダリング ンジン、64chPCM音源、LCDコントローラをFPGA(EP1C12Q240C8)に集積したオリジナルのゲーム向けSoCのデモ。ベースボード:1chipMSXCPUコア:NiosII/f(89.5MHz)レンダラ:PROCYON(89.5MHz)SPUコア:Loreley(57.6MHz)メモリ:32MバイトSDRAM(89.5MHz)I/O:MMC/SD(SPI)、ATARI、UART、PSCTP、SPI、GPIO表示器:秋月カラーLCD(LTA042B010F)

Channel: Science & Technology
Uploaded: February 16, 2008 at 10:27 pm
Author: haruka282

Length: 01:28
Rating: 4.88
Views: 5644

Tags: ALTERA  FPGA  LCD  NiosII  Polygon  

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Video Comments

jguarin2002 (September 26, 2008 at 10:53 pm)
How does perform the system with a raytracing renderer? I guess this is pure raster..
haruka282 (June 9, 2008 at 1:24 am)
Thanks.This is 12bit-fixed point at arithmetic.Geometry operation(matrix and perspective transformation),Polygon setup and shading is all.floating point is not used anywhere.
napalmcore (June 7, 2008 at 2:33 pm)
Amazing work,Congratulations !Just a small question, the algorithms used for rendering use floating point or fixed point math ?
haruka282 (March 28, 2008 at 6:13 am)
This system consists of original designed renderer, and ALTERA NiosII procesor and some peripheral IP-cores.This time, FPGA device uses ALTERA Cyclone(EP1C12Q240C8). The target board is 1chipMSX-kit.Now detailed information is only Japanese.
opcode0x90 (March 26, 2008 at 2:46 am)
does it really do polygon rendering on FPGA?if so, than this thing is awesome! Where can I find more info on that?

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