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iamhereforever (October 10, 2008 at 8:08 pm)
well actualy i found it :P i had to do alot to find it.
Zeritel (October 9, 2008 at 5:20 am)
The program used in this video is Maya, I'm not sure how to do it in max, but if you can find where to create a material simply make a plane, and use an image as a texture for that plane.
iamhereforever (October 8, 2008 at 3:09 pm)
well im new and i cant find it :S i got 3ds max 2009. i dont know if its the same but i tried to do it in the M list but im getting confussed :P
pesmaster (October 8, 2008 at 2:23 pm)
We are creating a shooting game and need more people to help us, We need level designers , character modellers and programmers, so if you know how to use software like Maya and Darkbasic and want to be involved in making a game , drop me a message.
HonoluluNinja (October 7, 2008 at 8:31 pm)
in any of the viewports, click the view -> Imageplane -> Import Image.Imageplanes sucks ass though, just create a plane for every ortographic reference and apply them to the planes instead, you'll have much better control over the references this way.Nice tutorial, but edgeflow and topology can always we rearranged afterwards. I just build all my stuff with a sense of proportions first without much thought about topology at that stage.
iamhereforever (October 7, 2008 at 3:17 pm)
how do i get a head on the background like you?
dtgordon25 (October 6, 2008 at 6:12 pm)
Great tutorial. Thanks. I have done just about done every head modeling tutorial and this approach is very well thought out.
Tallacus (September 28, 2008 at 12:42 am)
thanks for the tutorial, i followed along and its much easier then the way i was taught with extruding a plane around the eye
darpachief (September 27, 2008 at 11:03 am)
wow...complicated stuff...you can see the way its all set up, but still complicated. Can you imagine the 'adding ear then hair' faze...omg
Armanienius (September 25, 2008 at 1:56 pm)
He is using Maya. I myself use XSI and have no problem following along. What he demonstrate is done the sameway in any 3d app. |